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History

 

The Atari 7800 ProSystem was the first game system from Atari Inc. designed by an outside company, General Computer Corporation (GCC). The system had been designed in 1983 through 1984 with an intended mass market rollout in June 1984, but was canceled shortly thereafter due to the sale of the company to Tramel Technology Ltd on July 2, 1984. The project was originally called the Atari 3600, though was later renamed the Atari 7800.

 

Several key factors influenced the design of the 7800. First, Atari had been facing mounting pressure from the ColecoVision, which boasted graphics that more closely mirrored arcade games of the time than Atari’s reigning 2600 VCS system. Second, the Atari 5200 (the original intended successor to the Atari 2600 VCS) had been widely criticized for not being able to play Atari 2600 VCS games without an adapter. Finally, dropping prices of home computers like the Commodore 64 had caused many to believe that buying a home computer was a better investment because it provided more detailed gameplay and could be used for other purposes such as word processing.

 

Previous game consoles sometimes had a difficult time replicating the arcade experience in home versions of popular arcade games. In particular, home versions of arcade games sometimes had problems with flickering and slow down when more than a few moving objects appeared on the screen at once. GCC, which had a background in creating arcade games, designed their new system with a graphical architecture similar to arcade machines of the time. The 7800 featured the ability to move around a tremendous amount of objects (75-to-100) that far exceeded previous consoles. Powering the system was an Atari SALLY 6502 (Atari's slightly custom 6502, sometimes described as a "6502C") processor running at 1.79 MHz, similar to the processor found in home computers (Atari 8-bit, Apple II, Commodore 64) and other consoles (Atari 5200 and Nintendo Entertainment System).

 

In response to the criticisms of the Atari 5200, the Atari 7800 could play almost all Atari 2600 games out of the box, without the need for an adapter. In addition, it featured a return to a digital controller.

 

To address the concerns of parents that home computers were a better investment than consoles, the system was designed to be upgraded to a full-fledged home computer. A keyboard was developed, and the keyboard had an expansion port (which was the SIO port from Atari's 8-bit computer line, though the 7800 could not run Atari computer programs) that allowed for the addition of peripherals such as disk drives and printers.

 

To further enhance the gaming experience, GCC had also designed a "high score cartridge", a battery-backed RAM cartridge designed for storing game scores. On the side of the 7800 was an expansion port, reportedly for a planned connection with a laserdisc player. Atari 7800 System (PAL system with Joypad controller)

 

Launch

 

The 7800 was initially released in southern California in June 1984[citation needed], following an announcement on May 21, 1984 at the Summer Consumer Electronics Show. 13 games were announced for the system's launch, including Ms. Pac-Man, Pole Position II, Centipede, Joust, Dig Dug, Desert Falcon, Robotron: 2084, Galaga, Xevious, Food Fight, Ballblazer, Rescue on Fractalus!, and Track and Field. Atari was a sponsor of the 1984 Summer Olympics and planned to push the 7800 aggressively in time for Christmas that year.

 

On July 2, 1984, Warner Communications sold Atari's Consumer Division to Jack Tramiel.[7] All projects were halted during an initial evaluation period. Modern publications have often incorrectly asserted that Jack Tramiel mothballed the Atari 7800 feeling video games were a past fad and subsequently asserted that he dusted off the Atari 7800 once the Nintendo NES became successful. The reality was that a contractual issue arose in that GCC had not been paid for their development of the 7800. Warner and Tramiel battled back and forth over who was accountable, with Tramiel believing that the 7800 should have been covered as part of his acquisition deal. In May 1985, Jack relented and paid GCC the overdue payment. This led to additional negotiations regarding the initial launch titles that GCC had developed and then an effort to find someone to lead their new video game division, which was completed in November 1985.

 

The original production run of the Atari 7800 languished on warehouse shelves until it was re-introduced in January 1986 after strong 2600 sales the previous Christmas. Atari's launch of the 7800 under Tramiel was far more subdued than Warner had planned for the system in 1984 with a marketing budget of just $300,000. Additionally, the keyboard and high score cartridge were canceled, the expansion port was removed from later production runs of the system and, in lieu of new titles, the system was launched with titles intended for the 7800's debut in 1984.

 

Marketplace challenges

 

Atari's lineup for the 7800 emphasized high-quality versions of popular arcade games like Joust and Asteroids. This had been a primary reason for the success of the Atari 2600 VCS against systems like the Intellivision.

 

During the Atari 7800’s life cycle, Atari found themselves struggling to get developers to create 7800 versions of then-popular arcade titles because of a controversial policy employed by Nintendo. When Nintendo revived the industry, they signed up software development companies to create Nintendo Entertainment System games under a strict license agreement which imposed serious restrictions on what they were allowed to do. One of the key clauses was that companies who made Nintendo games were not allowed to make that game on a competing system for a period of two years. Because of the market success of the Nintendo Entertainment System, companies chose to develop for it first and were thus barred from developing the same games on competing systems for two years. The software libraries of the Atari 7800 and Sega Master System suffered tremendously as a result.

 

Eleven titles were developed and sold by three third-party companies under their own labels for the 7800 (Absolute Entertainment, Activision, and Froggo) with the rest published by Atari themselves. However, most Atari development was contracted out.

 

Some NES titles were developed by companies who had licensed their title from a different arcade manufacturer. While the creator of the NES version would be restricted from making a competitive version of an NES game, the original arcade copyright holder was not precluded from licensing out rights for a home version of an arcade game to multiple systems. Through this loophole, Atari 7800 conversions of Mario Bros., Double Dragon, Commando, Rampage, Xenophobe, Ikari Warriors and Kung Fu Master were licensed and developed.

 

Demise

 

The Atari 7800 remained officially active in the United States between 1986 and 1991 and in Europe between 1989 and 1991. On January 1, 1992, Atari Corp. formally announced that production of the Atari 7800, the Atari 2600, the Atari 8-bit computer line, and the Atari XE Game System would cease. By the time of the cancellation, Nintendo's NES dominated the North American market, controlling 80% while Atari Corp. controlled just 12%.

 

Despite trailing the Nintendo Entertainment System in terms of number of units sold, the 7800 was a profitable enterprise for Atari Corp., benefiting largely from Atari’s name and the system's 2600 compatibility. Profits were strong owing to low investment in game development and marketing. Nonetheless, the 7800 failed to help Atari regain its dominance in the videogame industry.

HISTORY

Manufacturer: Atari, Inc., Atari Corporation

Type: Video game console

Generation: Third generation

Release date:

                     May 21, 1984 (1984-05-21) (announcement)

                     US June 1984 (1984-06) (original release)

                     US January 1986 (1986-01) (re-release)

                     Europe 1987 (1987)Introductory price: US$140

Discontinued: January 1, 1992

Units sold: 3.77 million (North America)Media: ROM cartridge

CPU: Atari SALLY 6502 ("6502C") clocked at 1.19-1.79MHz,

Memory: 4KB RAM, 4KB BIOS ROM, 48KB Cartridge ROM Space

Display: 160×240, 320×240 (160×288/320×288 if PAL), 25 on-screen colours out of possible 256

Backward compatibility: Atari 2600

Predecessor: Atari 5200

Successor: Atari XE Game System

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9. DONKEY KONG

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