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History

 

The Lynx was the second handheld game with the Atari name to actually be produced. The first was Atari Inc.'s handheld electronic game Touch Me. Atari Inc. had previously worked on several other handheld projects including the Breakout, Space Invaders, and the Atari Cosmos portable/tabletop console. However, those projects were shut down during development, some just short of their intended commercial release.

 

The Lynx system was originally developed by Epyx as the Handy Game. Planning and design of the console began in 1986 and was completed in 1987. Epyx first showed the Handy system at the Winter Consumer Electronics Show (CES) in January 1989. Facing financial difficulties, Epyx sought out partners. Atari Corp. and Epyx eventually agreed that Atari Corp. would handle production and marketing, while Epyx would handle software development.

 

Atari Corp. changed the internal speaker and removed the thumb-stick on the control pad before releasing it as the Lynx, initially retailing in the US at US$179.95. Atari Corp. then showed the Lynx to the press at the Summer 1989 CES as the "Portable Color Entertainment System", which was changed to Lynx when actual consoles were distributed to resellers.

 

The Lynx started off successful. With Atari reported that they had sold 90% of the 50,000 units it shipped in its launch month in the U.S.. US sales in 1990 were approximately 500,000 units according to the Associated Press In late 1991, it was reported that Atari sales estimates were about 800,000, which Atari claimed was within their expected projections. Lifetime sales by 1995 amounted to less than 7 million units when combined with the Game Gear. In comparison, the Game Boy sold 16 million units by 1995.

 

As with the actual console units, the game cartridges themselves evolved over the first year of the console's release. The first generation of cartridges were flat, and were designed to be stackable for ease of storage. However, this design proved to be very difficult to remove from the console and was replaced by a second design. This style, called "tabbed" or "ridged", used the same basic design as the original cartridges with the addition of two small tabs on the cartridge's underside to aid in removal. The original flat style cartridges could be stacked on top of the newer cartridges, but the newer cartridges could not be easily stacked on each other, nor were they stored easily. Thus a third style, the "curved lip" style was produced, and all official and third-party cartridges during the console's lifespan were released (or re-released) using this style.

 

In May 1991, Sega launched its Game Gear portable gaming handheld. Also a color handheld, in comparison to the Lynx it had a higher cost and shorter battery life (3–4 hours as opposed to 4-5 for the Lynx), but it was slightly smaller and was backed up by significantly more games. In North America the Game Gear took second place, and while in Europe sales of the Lynx were initially quite strong on the back of the popular Atari ST, it still could not compete with the software library of the Game Gear and was eventually pushed into third place. Retailers such as Game and Toys R Us continued to sell the Lynx well into the mid-90s on the back of the Atari Jaguar launch, helped by magazines such as Ultimate Future Games who continued to cover the Lynx alongside the new generation of 32-bit and 64-bit consoles.

 

During 1990, the Lynx had moderate sales. In 1991, Atari Corp. introduced the Lynx II with a new marketing campaign, new packaging, slightly improved hardware, better battery life and a new sleeker look. The new system (referred to within Atari Corp. as the "Lynx II") featured rubber hand grips and a clearer backlit color screen with a power save option (which turned off the LCD panel's backlighting). It also replaced the monaural headphone jack of the original Lynx with one wired for stereo. The new packaging made the Lynx available without any accessories, dropping the price to $99. Although sales improved, Nintendo still dominated the handheld market.

 

In 1994, Atari Corp. shifted its focus away from the Lynx. As Nintendo's Super Nintendo and Sega's Sega Genesis filled retailers' shelves, Atari Corp. refocused its efforts on its Jaguar console. A handful of games were released during this time, including Battlezone 2000. In 1996, Atari shut down its internal game development.

 

Telegames released a number of games in the second half of the 1990s, including a port of Raiden and a platformer called Fat Bobby in 1997, as well as an action sports game called Hyperdrome in 1999. At the end of the 1990s, Hasbro, the owners of the Atari properties at the time, released the rights to develop for the system to the public domain. Since then a number of independent developers released games into the new decade, like Championship Rally, CyberVirus, and Alpine Games.

 

Some of the late 90s/early 2000s games were under development by other companies at one time, but rights to the game programs and all of the existing code was bought and finished by other developers. In 2008 Atari was honored at the 59th Annual Technology & Engineering Emmy Awards for pioneering the development of handheld games with its Lynx game unit.On October 24, 2009, North American company Super Fighter Team released Zaku, a horizontal shooter for the Lynx developed by PenguiNet. It was the first new game for the system since the 1990s whose game card has an authentic "curved lip" plastic shell instead of a custom bare circuit board.

 

Reception

 

Although it was innovative and unique for its time, gamers found the Atari Lynx to be quite large and bulky, even the 2nd version of the unit.However, the game system was reviewed in 1990 in Dragon #155 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the Lynx 5 out of 5 stars, stating that it "throws the Gameboy into the prehistoric age", and praising the built-in object scaling capabilities, the multiplayer feature of the ComLynx cable, and the strong set of launch games.

 

Features

 

The Atari Lynx has several innovative features including it being the first color handheld, with a backlit display, a switchable right-handed/left-handed (upside down) configuration, and the ability to network with up to 17 other units via its "Comlynx" system (though most games would network eight or fewer players). Comlynx was originally developed to run over infrared links (and was codenamed RedEye). This was changed to a cable-based networking system before the final release.The Lynx was also the first gaming console with hardware support for zooming/distortion of sprites, allowing fast pseudo-3D games and a capacity for drawing filled polygons with limited CPU intervention.

 

Blue Lightning, a game with After Burner-like graphics, was featured in TV advertising for the console.The Atari Lynx was the first console to feature integrated math and graphics co-processors (including a Blitter unit) which aided in hardware scaling and rotation of graphical elements, over a year before the Super Nintendo, which was unable to scale sprites and confined to the limits of Mode 7.The games were originally meant to be loaded from tape, but were later changed to load from ROM. The game data still needed to be copied from ROM to RAM before it could be used, so less memory was available and the games loaded relatively slowly.

HISTORY

Developer: Epyx/ Atari

Manufacturer: Atari Corporation

Type: Handheld game console

Generation: Fourth generation

Release date: 1989

Retail availability: October 1989

Introductory price: US $179.99

Media: ROM cartridges

CPU: MOS Technology 6502

Graphics: 160 × 102 standard resolution (16,320 addressable pixels)

Online services: Comlynx (18-player networking)

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