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History

 

Nintendo began providing development kits to game developers for a new video game console codenamed "Project Dolphin" as early as May 1999. The console was announced as the Nintendo GameCube at a press conference in Japan on August 24, 2000. Abbreviated NGC in Japan and GCN in North America, Nintendo unveiled its software lineup for the sixth-generation console at E3 2001, focusing on 15 launch titles that included Luigi's Mansion, Super Smash Bros. Melee, and Star Wars Rogue Squadron II: Rogue Leader. Several titles that were originally scheduled to launch with the console were delayed. It was also the first console in the company's history not to offer a Mario platform title at launch.

 

Prior to the Nintendo GameCube's release, Nintendo focused resources on the launch of the Game Boy Advance (GBA), a handheld game console that was the successor to the original Game Boy and Game Boy Color. As a result, several titles originally destined for the Nintendo 64 (N64) console were shelved in favor of being early releases on the GameCube. The last first-party title in 2001 for the N64 was released in May, a month before the GBA launched and six months before the GameCube, emphasizing the company's shift in resources. Behind the scenes, Nintendo was developing connectivity software for the GameCube which would include future connectivity between the Game Boy Advance and GameCube. Certain game titles, such as the The Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles, would have the ability to use the handheld as a secondary screen and controller when connected to the console via a link cable.

 

Nintendo began its marketing campaign with the catchphrase "The Nintendo Difference" at the E3 reveal. The goal was to distinguish itself from the competition as an entertainment company. Later, advertisements pushed the slogan "Born to Play", and video game commercials featured a rotating cube animation that morphed into a GameCube logo and ended with a voice whispering, "GameCube".

 

The GameCube launched in Japan on September 14, 2001. Approximately 500,000 units were shipped in time to retailers. The console was scheduled to launch two months later in North America on November 5, 2001, but the date was pushed back in an effort to increase the number of available units. The console eventually launched in North America on November 18, 2001, with over 700,000 units shipped to the region. Other regions followed suit the following year beginning with Europe in the second quarter of 2002.

 

 

 

 

 

 

HISTORY

Manufacturer: Nintendo

Type: Video game console

Generation: Sixth generation

Retail availability:

                          JP September 14, 2001

                         NA November 18, 2001

                         EU May 3, 2002

                         AUS May 17, 2002

Discontinued: 2007

Units sold: Worldwide: 21.74 million Japan: 4.04 million North America: 12.94 million Europe & Australia: 4.77 million

Media: Nintendo GameCube game disc

CPU: IBM PowerPC "Gekko", 485 MHz

Storage: Nintendo GameCube Memory Card (16 MB max. capacity)

Display: Composite videoS-Video (NTSC consoles only) RGB SCART (PAL consoles only) YPBPR component video/d-terminal (DOL-001 models only)**Requires the use of the Digital AV port, which was removed from later models

Graphics: ATI "Flipper", 162 MHz

Sound: Analog stereo (support for Dolby Pro Logic II)

Input: Nintendo GameCube controller,WaveBird, Game Boy Advance, numerous other input devices

Connectivity: Nintendo GameCube Broadband Adapter and Modem Adapter

Online services: Nintendo GameCube Broadband Adapter and Modem Adapter

Dimensions: 5.9 × 6.3 × 4.3 in149 × 160 × 112 mm(width × depth × height)

Best-selling game:Super Smash Bros. Melee, 7.09 million (as of March 10, 2008)

Predecessor: Nintendo 64

Successor: Wii

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