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Sony announced the PlayStation 2 (PS2) on March 1, 1999. The video game console was positioned as a competitor to Sega's Dreamcast, the first sixth-generation console to be released. Despite Sony's announcement, the Dreamcast went on to a very successful North American launch later that year selling over 500,000 units within two weeks.

 

Soon after the Dreamcast's North American launch, Sony unveiled the PlayStation 2 at the Tokyo Game Show in September 1999. Sony showed fully playable demos of upcoming PlayStation 2 games including Gran Turismo 2000 (later released as Gran Turismo 3: A-Spec) and Tekken Tag Tournament - which showed the console's graphic abilities and power.

 

The PS2 was launched in October 2000 in North America and November in Europe. Sales of the console, games, and accessories pulled in $250 million on the first day, beating the $97 million made on the first day of the Dreamcast. Directly after its release, it was difficult to find PS2 units on retailer shelves due to manufacturing delays. Another option was purchasing the console online through auction websites such as eBay, where people paid over a thousand dollars for the console. The PS2 initially sold well partly on the basis of the strength of the PlayStation brand and the console's backward compatibility, selling over 980,000 units in Japan by March 5, 2000, one day after launch. This allowed the PS2 to tap the large install base established by the PlayStation — another major selling point over the competition. Later, Sony added new development kits for game developers and more PS2 units for consumers. The PS2's built-in functionality also expanded its audience beyond the gamer,[2] as its debut pricing was the same or less than a standalone DVD player. This made the console a low cost entry into the home theater market.

 

The success of the PS2 at the end of 2000 caused Sega problems both financially and competitively, and Sega announced the discontinuation of the Dreamcast in March 2001, just 18 months after its successful launch. The PS2 remained as the only active sixth generation console for over 6 months, before it would face competition from newer rivals; the Nintendo GameCube and Microsoft's Xbox, which were then released. Many analysts predicted a close three-way matchup among the three consoles; the Xbox having the most powerful hardware, while the GameCube was least expensive console and Nintendo changed its policy to encourage third-party developers, and while the PlayStation 2 theoretically had the weakest specs of the three, it had a head start due to its installed base plus strong developer commitment, as well as a built-in DVD video player (the Xbox required an adapter, while the GameCube lacked support entirely). While the PlayStation 2's initial games lineup was considered mediocre, this changed during the 2001 holiday season with the release of several blockbuster games that maintained the PS2's sales momentum and held off its newer rivals. Sony also countered the Xbox by temporarily securing PlayStation 2 exclusives for highly anticipated games such as the Grand Theft Auto series and Metal Gear Solid 2: Sons of Liberty.

 

Sony cut the price of the console in May 2002 from US$299 to $199 in North America,[22] making it the same price as the GameCube and $100 less than the Xbox. It also planned to cut the price in Japan around that time.[23] It cut the price twice in Japan in 2003.[24] In 2006, Sony cut the cost of the console in anticipation of the release of the Wii.

 

Sony, unlike Sega with its Dreamcast, originally placed little emphasis on online gaming during its first few years, although that changed upon the launch of the online-capable Xbox. Coinciding with the release of Xbox Live, Sony released the PlayStation Network Adapter in late 2002, with several online first–party titles released alongside it, such as SOCOM: U.S. Navy SEALs to demonstrate its active support for Internet play.[citation needed] Sony also advertised heavily, and its online model had the support of Electronic Arts (EA); EA did not offer online Xbox titles until 2004. Although Sony and Nintendo both started out late, and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's moves made online gaming a major selling point of the PS2.

 

In September 2004, in time for the launch of Grand Theft Auto: San Andreas, Sony revealed a newer, slimmer PS2 (see Hardware revisions). In preparation for the launch of the new models (SCPH-700xx-9000x), Sony stopped making the older models (SCPH-3000x-500xx) to let the distribution channel empty its stock of the units.[citation needed] After an apparent manufacturing issue—Sony reportedly underestimated demand—caused some initial slowdown in producing the new unit caused in part by shortages between the time the old units were cleared out and the new units were ready. The issue was compounded in Britain when a Russian oil tanker became stuck in the Suez Canal, blocking a ship from China carrying PS2s bound for the UK. During one week in November, British sales totalled 6,000 units — compared to 70,000 units a few weeks prior. There were shortages in more than 1700 stores in North America on the day before Christmas.

 

 

HISTORY

TOP 10 RATED GAMES

Developer: Sony

Manufacturer: Sony Computer Entertainment

Product family: PlayStation

Type: Video game console

Generation: Sixth generation

Release date: March 4, 2000

Discontinued: December 28, 2012

                          January 4, 2013

Units sold: 155 million (as of March 31, 2012)

Media: DVD, CD

CPU: 64-bit "Emotion Engine" clocked at 294.912 MHz (launch), 299 MHz (newer models)

Memory: 32 MB of Direct RAMBUS or RDRAM 4 MB eDRAM

Storage: PlayStation 2 memory card 8 megabyte PlayStation memory card (128 kilobytes/1 megabit) 40 GB Hard Drive (add-on)

Display: Composite videoS-Video RGB SCART VGA (progressive scan capable software only)YPBPR component video/D-Terminal Graphics"Graphics Synthesizer" clocked at 147.456 MHz

Controller input: DualShock 2 DualShock EyeToy

Connectivity: 100 Mbit Ethernet/modem (requires adapter on SCPH-10000-500xx models), 2 × USB 1.1, 1 × IEEE 1394 interface

Online services: Dynamic Network Authentication System

Best-selling game: Grand Theft Auto: San Andreas: 17.33 million sold (as of February 2009)

Backward Compatibility: PlayStation

Predecessor: PlayStation

Successor: PlayStation 3

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5. GRAND THEFT AUTO 3

6. VIRTUA FIGHTER 4 EVOLUTION

7. TONY HAWK PRO SKATER 3

8. GOD OF WAR

9. GOD OF WAR 2

10. GRAN TURISMO 3

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1. MIAMI VICE

2. HIGH ROLLER CASINO

3. LEGEND OF THE DRAGON

4. HIDDEN INVASION

5. BAD BOYS: MIAMI TAKEDOWN

6. CRIME LIFE: GANG WARS

7. IHRA DRAG RACING

8. FROGGER THE GREAT QUEST

9. AMF EXTREME BOWLING

10. PARIS DAKAR RALLY

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GTA VICE CITY

BROKEN WINGS

Owner's Top 10 Games

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