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History

 

Developed under the name "Project Mercury", the Game Gear was first released in Japan on October 6, 1990,[2]in North America and Europe in 1991, and in Australia in 1992. Originally retailing at JP¥19,800 in Japan, US$149.99 in North America, and GB£99.99 in Europe, the Game Gear was designed to compete with the Game Boy, which Nintendo had released in 1989. The console had been designed as a portable version of the Master System, and featured more powerful systems than the Game Boy, including a full-color screen, in contrast to the monochromatic screen of its rival. In order to improve upon the design of their competition, Sega designed the Game Gear with a similar shape to a Genesis controller, with the idea being that the curved surfaces and longer length would make the Game Gear more comfortable to hold than the Game Boy. Despite the similarities the Game Gear shared with the Master System, the games of the latter were not directly playable on the Game Gear, and were only able to be played on the handheld by the use of an accessory called the Master System Converter. The original Game Gear pack-in title was Columns, which was similar to the Tetris cartridge that Nintendo had included when it launched the Game Boy.

 

Game Gear displaying the Sega trademark in colorWith a late start into the handheld gaming market, Sega rushed to get the Game Gear into stores quickly, having lagged behind Nintendo in sales without a handheld on the market. As one method of doing so, Sega based the hardware of the Game Gear on the Master System, albeit with a much larger color palette than its predecessor: the Game Gear supported 4096 colors, compared to the 64 colors supported by the Master System. Part of the intention of this move was to make Master System games easy to port to the Game Gear. Though the Game Gear had been designed to be technologically superior to the Game Boy, the design changes came at a cost of battery life: whereas the Game Boy could run for more than 30 hours on four AA batteries, the Game Gear required six AA batteries and could only run for three to five hours. With its quick launch in Japan, the handheld sold 40,000 units in its first two days, 90,000 within a month, and the number of back orders for the system was over 600,000. According to Sega of America marketing director Robert Botch, "there is clearly a need for a quality portable system that provides features other systems have failed to deliver. This means easy-to-view, full-colour graphics and exciting quality games that appeal to all ages."

 

Release and marketing

 

Before the Game Gear's launch in 1990, Sega had had success marketing its 16-bit home console, the Genesis, by advertising it as a "more mature" option for gamers. In keeping with this approach, Sega positioned the Game Gear as a "grown-up" option compared to the Game Boy. While Sega's marketing in Japan did not take this perspective, instead opting for advertisements with Japanese women featuring the handheld, Sega's worldwide advertising prominently positioned the Game Gear as the "cooler" console than the Game Boy.

 

In North America, marketing for the Game Gear included side-by-side comparisons of Sega's new handheld with the Game Boy, and likened Game Boy players to the obese and uneducated. One Sega advertisement featured the quote, "If you were color blind and had an IQ of less than 12, then you wouldn't mind which portable you had." Such advertising drew fire from Nintendo, who sought to have protests organized against Sega for insulting disabled persons, but Sega responded with a statement from Sega of America president Tom Kalinske saying that Nintendo "should spend more time improving their products and marketing rather than working on behind-the-scenes coercive activities." Ultimately, this debate would have little impact on sales for the Game Gear.

 

Europe and Australia were the last regions to receive the Game Gear. Due to the delays in receiving the new handheld, some importers paid as much as GB£200 in order to have the new system. Upon the Game Gear's release in Europe, video game distributor Virgin Mastertronic unveiled the price of the Game Gear as GB£99.99, positioning it as being more expensive than the Game Boy, but less expensive than the Atari Lynx, which was also a full-color system. Marketing in the United Kingdom included the use of the slogan, "To be this good takes Sega", and also included advertisements with a biker with a Game Gear.

 

Decline

 

Support for the Game Gear by Sega was drastically hurt by its focus on its home console systems. In addition to the success of the Sega Genesis, Sega was also supporting two peripherals for its home system, the Sega CD and the Sega 32X, as well as developing its new 32-bit system, the Sega Saturn. Despite selling 11 million units in its lifetime, the Game Gear was never able to match the success of its main rival, the Game Boy, which sold over ten times that amount. The system's late sales were further hurt by Nintendo's release of the Game Boy Pocket, a smaller version of the Game Boy which could run on two AAA batteries.

 

Plans for a 16-bit successor to the Game Gear were made to bring Sega's handheld gaming into the fifth generation of video games, but a new handheld system never materialized for Sega, leaving only the Sega Nomad, a portable version of the Sega Genesis, to take its place. Though the Nomad had been released in 1995, Sega did not officially end support for the Game Gear until 1996 in Japan, and 1997 worldwide. As the short-lived successor to the Game Gear, the Nomad would only sell one million units due to its own issues with battery life and library of older titles.

 

Though the system was no longer supported by Sega in 2000, third-party developer Majesco released a version of the Game Gear at US$30, with games retailing at US$15. New games were released, such as a port of Sonic the Hedgehog Spinball. This version was also compatible with all previous Game Gear games, but was incompatible with the TV Tuner and some Master System converters. Over ten years later, on March 2, 2011, Nintendo announced that their 3DS Virtual Console service on the Nintendo eShop would feature games from Game Gear.

HISTORY

Type: Handheld game console

Generation: Fourth generation

Retail availability:

                      JP October 6, 1990

                      NA/EU April 26, 1991

                      AUS 1992

Introductory price: JP¥19,800, US $149.99, GB £99.99

Discontinued: April 30, 1997

Units sold: 11 million

Media: ROM cartridge

CPU: Zilog Z80 clocked at 3.5MHz

Memory: 8KB RAM, 16KB VRAM

Display: 160x144 pixel resolution, 4096 color palette

Dimensions: 209 x 111 x 37 mm

Successor: Sega Nomad

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